Inline: Out of Time


Systems Programmer

Co-Producer


Details

  • 12 Person Interdiciplinary Team
  • Custom C++ Engine Built from the Ground Up
  • Academic Game Project
  • August 2022 - July 2023

Awards & Publications

  • Published on Steam on March 29th, 2024
  • Very Positive - 52 Reviews (11/2/2024)

My Contributions

  • Coded the graphics engine architecture, managing the graphics & render pipeline development using libraries such as glfw, glew, and glm.
  • Implemented core engine functionality, such as the mesh manager, graphics system, and a robust gameobject-based particle system.
  • Engineered gameplay systems, such as delivery objectives, dynamic objective targeting, the dynamic camera, and the user interface system.
  • Collaborated on the game production cycle utilizing weekly sprints and task documentation.