Inline: Out of Time
Systems Programmer
Co-Producer
Details
- 12 Person Interdiciplinary Team
- Custom C++ Engine Built from the Ground Up
- Academic Game Project
- August 2022 - July 2023
Awards & Publications
- Published on Steam on March 29th, 2024
- Very Positive - 52 Reviews (11/2/2024)
My Contributions
- Coded the graphics engine architecture, managing the graphics & render pipeline development using libraries such as glfw, glew, and glm.
- Implemented core engine functionality, such as the mesh manager, graphics system, and a robust gameobject-based particle system.
- Engineered gameplay systems, such as delivery objectives, dynamic objective targeting, the dynamic camera, and the user interface system.
- Collaborated on the game production cycle utilizing weekly sprints and task documentation.