Nowhere to Grow
Systems Programmer
Gameplay Programmer
Details
- 6 Person Programming Team
- Built in Custom C Engine
- Academic Game Project
- January 2022 - April 2022
My Contributions
- Created a seamless tilemap and object loading process by deserializing CSV files generated from Tiled, ensuring efficient and organized level construction.
- Developed foundational animation and text systems to enhance the visual and storytelling aspects of the project.
- Designed and implemented a player state machine, streamlining action management and player animation for a dynamic gameplay experience.
- Crafted a camera system with parallax effects incorporated into background visuals, enriching the game's immersive environment.
- Engineered trigger areas using bitmasks, enabling game object interactions and collisions to be finely controlled within the project.