Nowhere to Grow


Systems Programmer

Gameplay Programmer


Details

  • 6 Person Programming Team
  • Built in Custom C Engine
  • Academic Game Project
  • January 2022 - April 2022

My Contributions

  • Created a seamless tilemap and object loading process by deserializing CSV files generated from Tiled, ensuring efficient and organized level construction.
  • Developed foundational animation and text systems to enhance the visual and storytelling aspects of the project.
  • Designed and implemented a player state machine, streamlining action management and player animation for a dynamic gameplay experience.
  • Crafted a camera system with parallax effects incorporated into background visuals, enriching the game's immersive environment.
  • Engineered trigger areas using bitmasks, enabling game object interactions and collisions to be finely controlled within the project.